UNIT 11 C
No matter how: used to say that sthg is always true, whatever the situation is, or that sby should certainly do sthg.
Faint: that cannot be clearly seen, heard or smelt.
To stick out: to be further out than sthg else or come through a hole; to push sthg further out than sthg else or through a hole.
Inch: (abbr. in.) a unit for measuring length, equal to 2.54 centimetres. There are 12 inches in a foot.
Wedge: a piece of wood, rubber, metal, etc. with one thick end and one thin pointed end that you use to keep a door open, to keep two things apart, or to split wood or rock.
Latter: the second of two things, people or groups that have just been mentioned, or the last in a list.
Device: an object or a piece of equipment that has been designed to do a particular job.
Peace and quiet: the state of being calm or quiet.
To ruin: to damage sthg so badly that it loses all its value, pleasure, etc.; to spoil sthg.
To hold one’s breath: to be anxious while you are waiting for sthg that you are worried about.
Balance: the ability to keep steady with an equal amount of weight on each side of the body.
Unassuming: (approving) not wanting to draw attention to yourself or to your abilities or status.
To block out: to stop light or noise from coming in.
Steel: a strong hard metal that is made of a mixture of iron and carbon.
Background: a position in which people are not paying attention to sby/sthg or not as much attention as they are paying to sby/sthg else.
Soundproof: made so that sound cannot pass through it or into it.
Range: a variety of things of a particular type.
Stack: a pile of sthg, usually neatly arranged.
To step into: to enter.
To run: to be in charge of the management of sthg.
Jagged: with rough, pointed, often sharp edges.
Spike: a thin object with a sharp point, especially a pointed piece of metal, wood, etc.
Dim: not bright.
Incongruous: strange, and not suitable in a particular situation.
Other-worldly: concerned with spiritual thoughts and ideas rather than with ordinary life.
Disconcerting: making sby feel anxious, confused or embarrassed.
To achieve: to succeed in reaching a particular goal, status or standard, especially by making an effort for a long time.
To insulate: to protect sthg with a material that prevents heat, sound, electricity, etc. from passing through.
Brick: baked clay used for building walls, houses and other buildings; an individual block of this.
Spring: a twisted piece of metal that can be pushed, pressed or pulled but which always returns to its original shape or position.
Threshold: the level at which sthg starts to happen or have an effect. Umbral.
To weigh in: to have your weight measured, especially before a contest, race, etc.
To feature: to include a particular person or thing as a special feature.
Coil: a series of circles formed by winding up a length of rope, wire, etc.
To cancel out: if two or more things cancel out or one cancels out the other, they are equally important but have an opposite effect on a situation so that the situation does not change.
Hum: to make a low continuous sound.
Laryngograph: an instrument for recording the larynx movements in speech.
To step out of: to get out of.
Sensory: (technical) connected with your physical senses.
Deprivation: the fact of not having sthg that you need, like enough food, money or a home; the process that causes this.
To chat: to talk in a friendly informal way to sby.
To sizzle: to make the sound of food frying in hot oil.
To buzz: (of a bee) to make a continuous low sound.
To stutter: to have difficulty speaking because you cannot stop yourself from repeating the first sound of some words several times.
To rumble: to make a long deep sound or series of sounds.
To time: to measure how long it takes for sthg to happen or for sby to do sthg.
To chime: (of a bell or a clock) to ring; to show the time by making a ringing sound.
To pop: to make a short explosive sound; to cause sthg to make this sound.
To plop: to fall, making a plop. Plop: a short sound like that of a small object dropping into water.
To clink: to make or cause sthg to make a sharp ringing sound, like that of glasses being hit against each other.
To snap: to break sthg suddenly with a sharp noise; to be broken in this way.
To bleep: to make a short high electronic sound.
To beep: (of an electronic machine) to make a short high sound.
To clatter: if hard objects clatter, they knock together and make a loud noise.
To shatter: to suddenly break into small pieces; to make sthg suddenly break into small pieces.
Screech: to make a loud high unpleasant sound; to say sthg using this sound.
Scratch: to make an irritating noise by rubbing sthg with sthg sharp.
Croak: to make a rough low sound, like the sound a frog makes.
Crack: to make a sharp sound; to make sthg do this.
To whistle: to make a high sound or a musical tune by forcing your breath out when your lips are closed.
To rustle: if sthg dry and light rustles or you rustle it, it makes a sound like paper, leaves, etc. moving or rubbing together.
To rattle: to make a series of short loud sounds when hitting against sthg hard; to make sthg do this.
To mutter: to speak or say sthg in a quiet voice that is difficult to hear, especially because you are annoyed about sthg.
To bang: to close sthg or to be closed with a loud noise. To slam.
To click: to make or cause sthg to make a short sharp sound.
To crash: to hit sthg hard while moving, causing noise and/or damage; to make sthg hit sby/sthg in this way.
To jingle: to make a pleasant gentle sound like small bells ringing; to make sthg do this.
To creak: to make the sound that a door sometimes makes when you open it or that a wooden floor sometimes makes when you step on it.
To shriek: to give a loud high shout, for example when you are excited, frightened or in pain.